![]() ![]() Maybe this is the way to go if you are working to a tight deadline. The intro suggests that teams break into two groups to tackle the split storyline. After the sophistication of the earlier parts, this was a disappointing finish, which could do with some tightening up. The final section particularly, I was hoping for a much more elegant solution. We felt the game tailed off towards the end, with the puzzles becoming less satisfying – using red herrings and obfuscation to make relatively simple solves more difficult. ![]() But in some cases here, the maths was used to hide the odd short-coming in a puzzle – either to prevent an answer being guessable, or to make a quite basic problem more complicated. This will suit some teams more than others – we will always prefer letters over numbers. Many of the puzzles did suffer, from our point of view, from an over-reliance on maths. And a word puzzle was one of probably one of my favourite puzzles I’ve seen in an online game, a fresh and engaging idea. We really liked a couple of the more intricate sections, including a kind of meta-puzzle that reuses its source material in different ways, imaginatively blending the information that you learn. The puzzles themselves are a mixed bag – some will be fine for beginners (a nice gentle start), some will not. As such, this will suit experienced online players more than beginners, just in terms of being organised. Little pc tricks such as opening in new tabs and taking screenshots really help with playability when juggling different puzzles in their offerings, and this game features an interesting split storyline, which adds to the complexity. ![]() In terms of layout and usability, we’ve played half a dozen Panic Room online games, so we were familiar with their particular house style. Since restrictions were lifted, we’ve played two – one IRL and the other, The Overseer, online.įrom the stable of The Panic Room, this digital game has the high quality finish you would expect – downloadable soundtrack, some striking visuals and a good use of audio, both in puzzles and narrative. Present, in September 2020, were: Granny, The Ant, Teenage Avengerĭuring lockdown we’ve played plenty of online games but, oddly for being restricted to four walls for much of the time, none of the games were prison breaks. ![]()
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